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Text File  |  2002-12-15  |  5KB  |  139 lines

  1. //
  2. // BSP view configuration file
  3. //
  4. // BSP_tools by botman (http://planethalflife.com/botman)
  5. //
  6.  
  7. // lines beginning with double slash characters are comment lines
  8.  
  9. // for enable/disable options, use 1 to enable, use 0 to disable
  10.  
  11. // set width, height, bits per pixel, refresh rate and full screen enable/disable
  12. $width 640
  13. $height 480
  14. $bpp 16
  15. $hertz 60
  16. $enable_fullscreen 0
  17.  
  18. // set the position of the upper left corner of the display (both -1 means centered)
  19. $x_pos -1
  20. $y_pos -1
  21.  
  22. $enable_textures 1  // enable or disable textures (0 = no textures)
  23.  
  24. $enable_lighting 1  // enable or disable lighting (0 = no lightmaps)
  25. $brightness 0.7  // values are from 0.0 to 1.0
  26. $gamma_adjust 1.0  // values are from 0.5 to 2.0
  27.  
  28. $movement_speed 2  // values are from 1 to 5
  29. $mouse_sensitivity 0.15  // values are from 0.0 to 1.0
  30.  
  31. // enable/disable inverting mouse Y axis
  32. $enable_inverted_mouse 0
  33.  
  34. // enable/disable clipping through walls
  35. $enable_noclip 0
  36.  
  37. // render special textures ("clip", "origin" and "aaatrigger")
  38. $render_special_textures 1
  39. $special_texture_transparency 80  // values are from 0 to 255
  40.  
  41. // render map entities
  42. $render_entities 1
  43.  
  44. // render models
  45. $render_models 0
  46.  
  47. // render sky
  48. $render_sky 1
  49.  
  50. // show the edges of the textures (shows splitting during map compile)
  51. // 0 = off, 1 = on, faster/less visible lines, 2 = on, slower/more visible
  52. $show_edges 0
  53.  
  54. // show scene info (0 = no)
  55. $show_info 1
  56.  
  57. // show scene crosshair (0 = no)
  58. $show_crosshair 0
  59.  
  60. // Half-Life directory
  61. $halflife_dir C:\SIERRA\Half-Life
  62.  
  63. // the BSP filename to load (comment this out for the Windows OpenFile dialog)
  64. //$bspfile stalkyard.bsp
  65. //$bspfile boot_camp.bsp
  66. //$bspfile subtransit.bsp
  67. //$bspfile crossfire.bsp
  68. //$bspfile undertow.bsp
  69. //$bspfile bounce.bsp
  70. //$bspfile rapidcore.bsp
  71. //$bspfile 2fort.bsp
  72. //$bspfile vertigo.bsp
  73. //$bspfile cs_assault.bsp
  74. //$bspfile de_train.bsp
  75. //$bspfile c1a0.bsp
  76. //$bspfile op4_outpost.bsp
  77. //$bspfile push.bsp
  78. //$bspfile de_vertigo.bsp
  79. //$bspfile de_aztec.bsp
  80.  
  81. // specify the name of the spawn point entity (only uncomment one of these)
  82. //$spawnpoint info_player_start  // Single player spawn point
  83. $spawnpoint info_player_deathmatch  // Half-Life deathmatch spawn point
  84. //$spawnpoint info_player_teamspawn  // Team Fortress Classic spawn point
  85. //$spawnpoint info_player_deathmatch  // Counter-Strike Terrorist spawn point
  86. //$spawnpoint info_player_start  // Counter-Strike Counter-Terrorist spawn point
  87.  
  88. // define the models used when items are spawned into the level
  89. $models {
  90. ammo_357                models/w_357ammobox.mdl
  91. ammo_9mmAR              models/w_9mmARclip.mdl
  92. ammo_9mmbox             models/w_chainammo.mdl
  93. ammo_9mmclip            models/w_9mmclip.mdl
  94. ammo_ARgrenades         models/w_ARgrenade.mdl
  95. ammo_buckshot           models/w_shotbox.mdl
  96. ammo_crossbow           models/w_crossbow_clip.mdl
  97. ammo_egonclip           models/w_gaussammo.mdl
  98. ammo_gaussclip          models/w_gaussammo.mdl
  99. ammo_glockclip          models/w_9mmclip.mdl
  100. ammo_mp5clip            models/w_9mmARclip.mdl
  101. ammo_mp5grenades        models/w_ARgrenade.mdl
  102. ammo_rpgclip            models/w_rpgammo.mdl
  103. // displaying the info_player entities REALLY SLOWS THINGS DOWN!!!
  104. // you may want to comment these out (using // at the beginning of the line).
  105. info_player_deathmatch  models/player/gina/gina.mdl  // for Half-Life deathmatch
  106. info_player_start       models/player/gordon/gordon.mdl  // for Half-Life single player
  107. item_battery            models/w_battery.mdl
  108. item_healthkit          models/w_medkit.mdl
  109. item_longjump           models/w_longjump.mdl
  110. item_security           models/w_security.mdl
  111. item_suit               models/w_suit.mdl
  112. weapon_357              models/w_357.mdl
  113. weapon_9mmAR            models/w_9mmar.mdl
  114. weapon_9mmhandgun       models/w_9mmhandgun.mdl
  115. weapon_crossbow         models/w_crossbow.mdl
  116. weapon_crowbar          models/w_crowbar.mdl
  117. weapon_egon             models/w_egon.mdl
  118. weapon_gauss            models/w_gauss.mdl
  119. weapon_glock            models/w_9mmhandgun.mdl
  120. weapon_handgrenade      models/w_grenade.mdl
  121. weapon_hornetgun        models/w_hgun.mdl
  122. weapon_mp5              models/w_9mmAR.mdl
  123. weapon_python           models/w_357.mdl
  124. weapon_rpg              models/w_rpg.mdl
  125. weapon_satchel          models/w_satchel.mdl
  126. weapon_shotgun          models/w_shotgun.mdl
  127. weapon_snark            models/w_sqknest.mdl
  128. // the tripmine uses one of the bodies in the view model!!!  :(
  129. //weapon_tripmine         models/v_tripmine.mdl
  130. weapon_tripmine         models/w_flare.mdl  // cheat and use a flare for a tripmine!  :)
  131.  
  132. item_armor1             models/r_armor.mdl  // some stuff for TFC
  133. item_armor2             models/r_armor.mdl
  134. item_armor3             models/r_armor.mdl
  135. monster_miniturret      models/turret.mdl
  136.  
  137. hostage_entity          models/hostage.mdl  // for Counter-Strike
  138. }
  139.